Hypertime: an excessively convoluted time travel framework

While trying to figure out the plot for Ra, I came up with a brand new model of time travel which I decided to call "hypertime" because it featured a second dimension of time. (This "hypertime" has no relation to the concept from DC comics.) However, I found this model of time travel so insanely complicated that I couldn't even reason logically about what would happen if the universe were to behave in such a way... let alone convey such a cosmic structure to readers in the form of a compelling story.

So I abandoned the concept and I'm now exploring a new idea. However, I don't see any reason to just bury this idea for eternity, so here it is. Make of it what you will. I suggest you draw diagrams, it'll highlight how complicated this thing is.


There are parallel universes.

Each universe is offset in time from the next, but each universe is exactly identical to the others. In our universe, it is currently 2011. In the universe "above" ours, however, it is 2012, and 2011 has already happened, just like it's scheduled to happen here. In the universe "below" ours, it's 2010, but 2011 is going to happen there just like it is happening here.

That's a simplification. In truth, the universes are not discretised and separated by one year. There is a continuum of parallel universe, offset by months and days and minutes and fractions of a second. There is a reason why all the universes are the same: it is because each particle in each universe is "dragged behind" the particles in the universe above, like curtain rings, or water flowing over some cosmic waterfall. There is a cosmic fireball at the Big Bang, spewing out each universe in turn, and each one precisely follows the path laid out by the previous one. They are separated by, perhaps, a Planck second.

When drawn out, this arrangement resembles a two-dimensional continuum. Along the horizontal axis is real time, increasing from left to right. Along the vertical axis is "hypertime", increasing from bottom to top. The top universes are further along in calendar time than the bottom universes. Horizontal lines represent single universes/timelines. Vertical lines represent lines of constant real time, with the past on the left, the future on the right, and the vertical line of "the present" constantly moving from left to right. Notice how a vertical line intersects every universe/timeline at a different calendar time. (Lines of constant calendar time, like "January 1, 2011", are diagonal, running from the upper left to the lower right. But these are less useful.) It is 2011 here, but one year "down" through hypertime it is 2010, and one year "up" through hypertime it is 2012. However, all universes are running in parallel, simultaneous in real time.

Time travel: travelling forwards in hypertime is in fact travelling to higher universes in the stack. Travelling backwards in hypertime is in fact travelling to lower universes in the stack. Neither of these strictly constitutes time travel through real time. You cannot visit an earlier point in the same timeline, there are no causal loops, you cannot alter established history, there are no paradoxes. There is a two-dimensional sheet of time, and you can dart about from point to point, but you are constantly dragged forwards in real time.

(Hypertime travel is also not, strictly speaking, "travel". All universes occupy the same physical space, but are effectively non-interacting with one another. Hypertime travel is more like shunting oneself out of phase with this timeline and into phase with a different one. They are "sterile universes", entire universes of particles coincident with ours which are completely non-interacting. This point has nothing to do with the storytelling mechanics of the universe, though.)


Now consider this. Suppose you're in one hypertimeline and you decide to jump down to another hypertimeline: say, from 00:00:00 January 1, 2011 to 00:00:00 January 1, 2001. There is another you in the hypertimeline exactly 1 second below yours: for him, it is only 23:59:59 December 31, 2010 right now, and he has not made the decision yet. But he is exactly identical to you in every way, and when, one real time second from now, his clock ticks over to 00:00:00 January 1, 2011, he will make the exact same decision as you and jump back in time to 00:00:00 January 1, 2001 himself. Therefore, he will travel through hypertime and land in the hypertimeline exactly 1 second below yours, exactly 1 real time second after you landed where you landed.

Now bear in mind that at the moment when you jumped, there were also alternate yous at 23:59:58 December 31, 2010, and at 23:59:57 December 31, 2010. In fact there is a whole continuous stack of alternate yous at every instant in time going all the way back to the alternate you at 00:00:01 January 1, 2001, who, 9.999999 real-time years from now, will make the exact same decision as you and, in turn, jump back in time to 00:00:00 January 1, 2001 in a hypertimeline 9.999999 years below where you landed. There is a ten-year stack of identical alternate hypertimelines all behaving the same: all jumping backwards in hypertime.

Next. Right now, at 00:00:00 January 1, 2011, there is also an alternate you in an alternate hypertimeline where the calendar on the wall reads 00:00:00 January 1, 2001. That's your target timeline: that's the point where you're about to arrive. And when you arrive there, the course of history in that timeline will change radically. When THAT timeline reaches 00:00:00 January 1, 2011, both of you could be dead! Maybe no time travel will occur at all for the rest of that hypertimeline's history! And because each hypertimeline from that one downwards is about to deal with a hypertime traveller from the future in the same way, we have another ten-year stack of identical alternate hypertimelines all behaving the same: all receiving a time traveller from ten years into the future.

Okay. Here's the hard part. Right now, at 00:00:00 January 1, 2011, there is an even deeper alternate hypertimeline where the calendar on the wall reads 00:00:00 January 1, 1991. And no time traveller will ever arrive in that hypertimeline. That hypertimeline will remain empty of hypertime travellers, because a traveller arriving there would have to have set off from a hypertimeline where the current real time is 00:00:00 January 1, 2001, but as we've established, that hypertimeline is about to get derailed. So there's a third ten-year stack of identical alternate hypertimelines in which history plays out exactly as it did in the first ten-year stack.

And there's a fourth ten-year stack of identical hypertimelines which is exactly the same as the second ten-year stack. And then hypertime repeats itself, in a twenty-year cycle, forever.

Got all that? I tried to draw a diagram but it didn't really work.

That's the insane nonsense that you have to deal with after one time jump.


As soon as a second person decides to travel through hypertime - from, say, 00:00:00 February 1, 2012 to 12:05:32 January 7, 2011 - it sets off another, small stack of alternating repeating identical hypertimelines within one larger otherwise homogeneous hypertimeline set. That much is not much more complicated to keep track of: it's the same story all over again.

The problem is at the cusp. Right now, at 00:00:00 January 1, 2011, consider a hypertimeline where it is currently 00:00:00 January 2, 2010. That hypertimeline will proceed like the hypertimelines immediately above it, and somebody will jump back one month or so when local time in that hypertimeline reaches 00:00:00 February 1, 2012. BUT, by jumping down one month through hypertime, that traveller arrives in a completely different hypertimeline which has already had a time travel incursion at 00:00:00 January 1, 2001. This is a universe which is not only different in the "present" but also apparently has a completely different past. Then throw in the possibility of somebody deciding to just jump back ten years and one day, thereby totally warping the pattern still further?

At this stage, even with diagrams, my head was beginning to spin. I was seriously considering writing a computer program which would be able to show me the exact consequences of everything I could think of.

I considered adding various arbitrary story limits on what can happen. Notice how we still haven't considered what would possibly happen if someone travelled forwards through hypertime. I considered fixing time-jumps to a whole number of years (Earth years? That doesn't make any sense!), or only permitting time jumps at one specific moment on the calendar, or making it so that you can only jump to a hypertimeline which has had the foresight to build a specific piece of receiving equipment for you to jump into. It still didn't become remotely comprehensible to me. As for conveying it to you, the reader? And keeping you entertained rather than completely lost?

So, yeah. Fiction, unlike realistic quantum physics, has to make sense.

Discussion (41)

2011-10-04 23:51:32 by Jake:

Assume each and every time traveler (traveling "into the past") decides to meet up at a universally agreed-upon destination (specified to the plank time). Also assume that each and every time traveler is assigned a unique prime number of plank units to go back in time. It it guaranteed that every possible combination of time travelers will meet together in some alternate universe or another. ... This is not going to end well.

2011-10-05 00:23:46 by rmhci:

Honestly I didn't find it too difficult to follow, but I guess that's how my mind works. I do a lot of these thought experiments too, maybe that's why. I do like this idea, but I guess I'd have to agree that it makes things a bit difficult for a story. This evolved beyond hard sci-fi and expecting the reader to follow becomes a bit of a rash assumption lol. I can't really guess at any way of using this further, except as a fun puzzle. Make scenarios and see how well they can be plotted out. Make a game with any of your other brainy friends. It's a good concept to make people re think over and over as they try to visualize.

2011-10-05 01:37:34 by Thiox:

Sam, I think the best way to look at this would be using elementary physics. in normal time, the position of a particle is given by x = velocity * time if hypertime acts the way you suggest, it implies x = velocity * (time + hypertime) as such, this is really like modeling time travel with an infinite number of IDENTICAL timelines out of phase with one another. I think this is a wasted use of hypertime, because you can model it with one timeline and traditional 'back to the future' style time jumps. a more interesting scenario would be using x = velocity * time + hypervelocity * hypertime where hypertime would be carrying the universe to a different future at a hypervelocity???

2011-10-05 02:31:54 by JeremyBowers:

Somewhere in the past I read a paper whose premise was: "Assuming string theory is true, which combinations of spatial dimensions + temporal dimensions could harbor intelligent life forms?" Unfortunately I can not see to Google it up. However, IIRC one of the points the author makes is that for intelligent life to exist in any sense we mean the term, it must be possible to look out in the world, make observations, make predictions, and act on those predictions meaningfully. Two time dimensions were mentioned as being right out, because string theory predicts it to be a chaotic maelstrom from which no useful information could emerge. Interestingly, he writes off two spatial dimensions for much the same reason. Where we only have to worry about our past light cone when making decisions, and further only our very local past light cone, apparently in two spatial dimensions the entire universe is continuously interacting with the entire universe, so despite the fact the universe is notionally much smaller it is actually much "bigger" in the sense that an intelligent lifeform must worry about. (If I am recalling correctly.) I didn't come up with that paper, but I did find this while looking for it: http://www.phy.duke.edu/~muller/Talks/Columbia_100412.pdf Of course in those cases, the physicists are talking about "real" two temporal dimensions that could exist in string or other real theories, and yours are less "physical" than that, but still, the principle seems to hold almost no matter how you slice it. Two time dimensions is just gibberish. (Arguably, it's why you can't fully harmonize Back to the Future in the end, no matter how hard you try. Though you've had some fun trying.)

2011-10-05 03:06:36 by Graham:

The way I envisioned this was as a sheet of chain mail, being pulled off the edge of a table at an angle. The point at which the chain mail slides off the edge is the present, the mail still on the table is the future, and the tangled heap on the floor is the past. Each link is an arbitrarily small amount of time. Assuming that the edge of the table is on the left, and the mail is in front of us, then each vertical column of links is a certain point in time in different timelines, and each horizontal row is comprised of different points in time inside a single timeline. Since the mail is angled relative to the edge of the table, in some [columns/timelines], a given [row/moment] is in the [heap/past], and in others it's [on the table/in the future]. There is exactly one [column/timeline] per sheet in which a given [row/moment] is [on the edge/in the present]. Now imagine that there are multiple sheets on the same table, and replace "sheet" with "hypertimeline". Hope that helps.

2011-10-05 09:14:18 by TJSomething:

This reminds me of the fan theories of how temporal mechanics in Chrono Trigger work. If we apply principles from there to more coherent physical models, I wonder how they would hold up. For example, time traveling events are subject to time travelers' immunity. What this more or less amounts to is that if Alice travels to January 1, she will arrive on January 1 in all subsequent timelines, regardless of any causality. I also suspect that problems have a tendency to arise if we assume that instantaneous spacetime travel is allowed.

2011-10-05 11:54:45 by DaMullet:

If this works how I imagine it works, though, the whole "infinite stack of derailed timelines" can't happen. If you travel back in time ten years, it implies that 10 years "up" from yours, there existed a timeline where that version of you did the same thing, and your timeline must still be present for you to make the jump or else you'd have no story, so this model must be inherently self-consistent. In terms of TV Tropes, "You Already Changed The Past" comes to mind.

2011-10-05 13:58:09 by Boter:

Wow, my head exploded but I *think* I got what you're saying. Could be interesting, but mega hard to explain in the confines of fiction, where you have to keep the reader entertained too. Do you still maintain that list of types of time travel? May want to put a link to here from that.

2011-10-05 19:05:38 by Sean:

I'd just like to point out that this sort of time travel produces effective "waves" in hypertime. Think of one of the classic simplified time travel cases, where someone looks at the setting of a circular dial, goes back in time, and then sets that dial to whatever they recorded, plus some extra turning (ignoring whatever setting they find the dial in). If they turn it 0 radians (or exactly 2 pi, 4 pi, etc.) from what they saw, then a single timeline is consistent; the dial is always at one setting. If they turn it some other number, there is a grandfather paradox within a single timeline, but it can be resolved consistently either by invoking multiple timelines or some sort of "forcing" that prevents such paradoxes. That is, a dial that was turned to face up, would then turn face down, and vice versa. You'd need multiple universes or for some other mechanism to turn the dial (or prevent this sort of time travel in the first place). Along your proposed "hypertime", there is a trivial continuous solution, which is that the dial turns steadily as you go through the different timelines (along a line of constant "clock" time, say, 1/1/2000). The rate of turning of the dial depends on how far back in time you go and how far you turn the dial. Each version of you gets a dial setting from some previous version of you, and gives a new one to the next person. There are actually infinitely many continuous solutions (because the "wave" of dial settings has a maximum wavelength based on the degree to which you turn the dial and the amount of time you travel through, but no minimum, since arbitrarily close universes could have arbitrarily different starting dials). With a discretized spacetime, there are still very large numbers of consistent solutions; the system is underdetermined unless there is some extra interaction between the universes that couples them. However, with coupling, and after specifying a mechanism for travel along hypertime, this sort of hyperuniverse can have deterministic outcomes to time travel experiments (aside from the usual difficulties with quantum measurement). Not sure I'm being clear here, but the kicker is this. A case of going back in time ten years and killing yourself sets up a sort of "square wave", where ten hypertime-years worth of universe have you showing up and killing yourself, and the next ten have you never having arrived, living, and leaving to kill yourself, and the next ten have you killing yourself... However, if there's an interaction between universes that causes them to align, then high-frequency components get damped out. That is, it's energetically unfavorable to have sharp boundaries between "you live" and "you die" universes. If this factor is very weak, it doesn't matter, and you can do what you want, like go back and straightforwardly kill yourself. If it is very strong, nearly all universes are nearly identical and all time travel that would change the future is impossible. But in the middle, you have cases where there's near-continuous variation between universes. So in between the "you live" and "you die" states, you might have intermediate cases where you almost kill yourself but fail, or where you never arrive from the future but some other murderer does, or something kills you other than yourself, or some other bizarre case. The universes may not end up with identical events, but nearby universes could line up in ways that seem bizarrely coincidental or fated. Because the time travel process would require a certain amount of work (to get out of the lowest energy, all-universes-are-identical state), that work could result in events that look like a decrease in global entropy (waste heat being released either through the time travel mechanism or via random "noise" bouncing through the interaction between universes). I guess that what I'm saying is, I'm having an otherwise slow day and find this idea interesting.

2011-10-05 20:58:10 by MHD:

Suddenly relitivistic FTL time travel paradoxes seem trivial...

2011-10-05 21:50:38 by MarkChimes:

Wow, I actually thought of this same theory a little while back. (Didn't make a blog entry about it though, so I guess credit goes to you as first publisher ;). By the way, I'm a bit uncertain, does yours go infinitely far in both the forwards and backwards directions? (In mine I would start at the most 'future' time and try to work work it back from there). I came to the same conclusion you did: That such a time-travel model is too complex to be feasible for any sort of story, or even more than very basic thought experiments. However, in my opinion it is the way parallel universes would probably work in reality. For this reason I decided that the following modified model would work better. It is similar to those used in certain sci-fi stories: Okay, for simplicity, firstly assuming only backwards time-travel: Whenever you 'time-travel' a new parallel universe is 'created' (or perhaps 'activated'?), identical to how the first was. Both the universe you come from and the universe you arrive in then continue to run forwards as normal. Anyone in this new universe is now free to travel back to the original universe (back to the future), but cannot change its true past at all (that's water under the bridge so to speak). And the people in the old universe are free to travel to the other universe. (Provided anyone traveling actually has a 'time-machine'). And people in both universes are free to bring into being completely new universes at different (in this model, past) points in time. I haven't quite considered what would happen if you allowed forwards time travel as of yet. In any case, you would probably then want to make time-travel prohibitively expensive to prevent a whole array of new universes popping into being. Perhaps just something to consider...

2011-10-05 22:40:02 by TweedyTL:

HT seems like a very complicated space. There could be some interesting mathematical puzzles to solve in HT.

2011-10-06 03:29:54 by OvermindDL:

I would like to point out that what Sean said sounds awfully familiar to how the time-traveling RTS game Achron works (you can time travel within a certain period around you, of which it gets too expensive to go further, but it causes propagating 'waves' to go through time and change battles, even while in the midst of such a battle or whatever). Fascinating game and quite familiar to this conversion.

2011-10-06 12:47:24 by TheProf:

I read so much crap from the physicists, that you'd not worry to be 'plausible' or to make sense in you SF stories. Brian Green's "The elegant universe" make people believe that strings and superstrings are part of a theory. And this is not true. Maybe it is in the wish-list of 'stringers' but Smolin, a former stringer :-), five years ago published "The Trouble With Physics" The rise and fall of String theory, where he pointed out that if youn don't play strings, you are out of theoretical physics researches. Besides Smolin, Peter Woit, a matematician, wrote "Not Even Wrong". This one made me understand a little better, maybe because I have a Math degree, that strings don't make sense. They even aren't wrong. And then? Who cares to be believable or to make sense in fiction? My 9 y.o. daughter and me often talk about the two dimensions of time. And I think: why only two? Why not three? When you travel in space, you also travel in time. The first dimension of time. An ordinary trip is nothing less going from A to B. Coordinates are A(xA,yA,zA,t1) and B(xB,yB,zB,t2) and t2 >= t1 An hypertrip could consider the other two dimensions of time and you don't need to explain in a fictional paper, just like Greene didn't explain anything in his (scientific?) works. Just imagine what should happen if... Flatland people could not imagine so many space beyond the second dimension I'd suggest also fractal time, with non integer dimensions, like (log 6)/(log 2) but time is gone, the post is over though I've something more to say

2011-10-06 18:03:40 by Snowyowl:

I'm going to elaborate on the video game OvermindDL mentioned http://achrongame.com/ It's an RTS with freeform time travel, and the system it uses is very much like what you've described. Due to engine limitations, the timewaves are usually several minutes apart, and time travel is only possible inside a narrow band of realtime/hypertime. But otherwise, it's very much like what you've described. ("Timewave" is the game's term for individual universes which it is not possible to exit without a time machine; "timeline" is reserved for the current moment in hypertime.) The net results are usually very rapid divergence of the different timewaves, even if you're only sending information into the past and not soldiers. The game engine tries to mitigate this by merging timewaves together once they fall too far into the past, which results in a single almost-consistent timeline. It is also possible to abuse the slight temporal inconsistencies to duplicate units, but this takes time and energy, is easily subject to outside distruption (you're in a war zone, after all), and it is usually easier to build new units from scratch. We did wonder about how Special Relativity affected all this. Some people hypothesised that, in much the same way as FTL travel can be abused for time travel, realtime-travel can be abused for hypertime-travel. I'll see if I can find my notes on the subject. As you can imagine, if you want to remove this possibility it gets complicated.

2011-10-07 06:29:20 by Naleh:

The basic idea (a 2D time sheet) is simple and is something a lot of people have thought of. Not hard to visualise. The consequences of 'time travel' in this model do seem convoluted, though. Sean's wave model sounds coherent, but I may indeed have to draw diagrams to understand it fully.

2011-10-08 03:07:19 by Paul:

Jeremy, are you talking about http://en.wikipedia.org/wiki/Spacetime#Privileged_character_of_3.2B1_spacetime ?

2011-10-10 13:12:28 by Letranger:

The Aether - Part Deux. Your theory is plausible. It's consistent. It shows that, as we know, causality cannot be violated, because if it is, things break. Your theory could accurately describe the universe. We can't test whether it does, though, so it can be safely discarded if it doesn't benefit science. It sure is fun to speculate on, though.

2011-10-11 16:13:12 by Michael:

No fair. I came up with this first after watching Doctor Who.

2011-10-13 09:36:20 by skztr:

This makes perfect sense to me. A very simple framework through which very complex situations are possible. And on top of this: A fundamental limit (the beginning of time) which allows timelines to be isolated from one-another, avoiding the "wouldn't have one person done X and ruined it for everybody by now?" dilemma which often springs up in time travel frameworks. This is not convoluted at all. It can lead to convoluted situations, but that's not a sign of a bad framework. The situations which this allows the possibility of are indeed complex enough that I think that software used to model them could be interesting. At the very least, a theoretical object model for such a system could be interesting.

2011-10-14 18:22:46 by RossPresser:

Piers Anthony used the very bare tip of this idea -- parallel universes separated by instants of time -- in his books ORN and OX (See http://en.wikipedia.org/wiki/Of_Man_and_Manta). He didn't use the idea to explore time travel, however -- just alternate universes. http://goo.gl/LoF5g shows a snippet view in Google Books search with this text: "... an instant of time instead of by physical distance. Our connection happened to be to this particular alternate, Paleo -- a purely random selection. We could as easily have landed on a world removed by a single year, or by five billion years."

2011-10-19 06:05:51 by Aegeus:

I don't see what benefit there is to using this system of time travel. From your own perspective, it behaves the same as an "alternate timeline" model, like the one you used in Ed Stories and Be Here Now. You travel back in time, and you derail that new timeline however you see fit, and if you prevent your past self from traveling back in time, there's no paradox, because you just changed timelines. The fact that an alternate copy of you that you never met and never can meet is also traveling back in time (or not) doesn't change a thing. Since you can't distinguish it from a standard alternate history model, what's the point of this?

2011-11-02 09:28:47 by Jake:

What's stopping you from claiming that this hypertime universe is a single timeline which is part of another whole set of timelines. Meaning, the time travel done by your traveler is an event taking place in a timeline, albeit a much larger one which is a composite of many others. This timeline could be a single line of an even larger 2D timeline.

2011-11-10 03:59:49 by Alexander:

This is not so disconcerting, as it soon becomes clear that all of the "yous" that make jumps from a given moment all do so along a vertical line. Essentially all of the time travelers in parallel timelines shift up or down simultaneously but maintain their temporal displacement from one another. This is not unlike a sort of "time wave" that propogates along this "time medium," if you will. What would interest me is to observe many time travelers jumping around and observing how these "time waves" interact with one another. If the behavior is similar to waves observed in our universe, then it should be possible to view interference. If one time traveler hops back and forth between two times, one might suggest that there are points along the direction of travel where the time traveler gets his existence temporarily canceled out by destructive intereference from himself or herself or yet other travelers. It is also conceivable that his or her existence can in some way be "enhanced" through constructive interferece, although I have no idea how to characterize what that would actually translate to physically.

2011-11-10 04:11:58 by Alexander:

Many apologies for the double post, but I'd just like to add that, from a first person perspective, the game Chrono Trigger is indistinguishible from your description of 2D time. Alex.

2011-11-15 21:54:21 by JeremyBowers:

Paul: Yes! Funny that all my searches missed out on a Wikipedia page :-/

2011-11-24 23:18:14 by YarKramer:

At least we aren't being asked to imagine four balls at the edge of a cliff. ;)

2012-01-08 23:56:20 by gwern:

JeremyBowers: you are almost certainly referring to http://space.mit.edu/home/tegmark/multiverse.pdf

2012-03-14 13:29:50 by dtanders:

This reminds me of the way they use time travel in The Red Wing (http://www.comicbookresources.com/?page=article&id=31554 first link I found - all four issues are out now). I'm not entirely certain it isn't the same concept largely because they don't go to great lengths to clarify their concept of how space time is structured and quite a bit seems to be left up to the reader to puzzle out on their own. It's a fun read if you like that sort of thing.

2013-03-04 04:47:08 by FeepingCreature:

This is useless for time travel, because it's incredibly destructive. Consider: any time travel event that takes place creates a pattern over all the infinity of universes (which are specified as identical). Multiple jumps (which won't have the same length) set up interference, as previously stated. Consequentially, time travel is practical for a brief period and then becomes completely unpredictable, as the place you jump to stops bearing any resemblance to a past you would recognize. Unless.. You stated that the universes are all the same because they're being "dragged along". Would using time travel break this mechanism? In that case, the first timejump would degenerate the universe into a "traditional" multiverse, where universes would evolve unaffected by the ones "above" them. Maybe that adds a probabilistic component, where the universe below your time travel interference starts out the same but quickly deteriorates without the guiding influence of universe above it. Actually, using time travel creates a discontinuity - the universe being time travelled to would try to exert drag on a universe that is of a vastly different configuration. Could this effect be measured? Or would it add up to noise? Anyway, this is not as elegant as it looks at first glance.

2015-11-06 07:22:06 by rdococ:

So what you do lower in hyper-time doesn't affect what happens higher in hyper-time?

2016-06-12 10:49:21 by K:

Surely if all universes are identical to each other your decision to go back in time would already have happened in all universes above you in hypertime? i.e. say you decide in 2020 to travel back to 2010, 10 years 'up' in hypertime there is a timeline where the present time is 2030. 10 years in the past in this timeline a version of you made the decision to travel back in time 10 years, arriving in 2010 in the original timeline. Since it is given that you make the decision to travel back in time despite the presence of another version of you in your own timeline, the 'course of history' has not changed, in fact any decision you make to go back in time will have already happened upwards in hypertime and so it is actually impossible to change history, and there aren't waves of timelines playing out different events. All timelines follow the same series of events.

2016-09-13 20:02:57 by BillMann:

Allow free will, then it becomes simple because only a few you's will travel back.

2017-02-24 20:49:01 by AnthonyC:

@2011-10-05 01:31:54 by JeremyBowers 5 years late, but I think the paper you're looking for may be the Max Tegmark paper, http://space.mit.edu/home/tegmark/dimensions.pdf, "On the dimensionality of spacetime."

2017-03-29 16:31:58 by madblade:

What an inspiring analysis! Now some cases need to be clarified... > Backwards, one object (summary) Let's jump an object O by an offset T backwards through hypertime. Then, the overall universe will consist in "stacks" of hypertime-width T, alternativley unfolding two versions of reality: one where O has disappeared, one where O is present twice (with distinct proper times, though). > Backwards, multiple objects (brain aches) Now let's jump an object O1 by an offset T1, and another object O2 by an offset T2, starting at different dates D1 < D2. What'll happen then? For that we'll need to give the first hypertimeline (in hypertime) a name: H. Then, in the hypertime interval [H, H-T1], there is no object O1 after D1. In the hypertime interval [H-T1, H-2T1], there are two objects O1 after D1+T1. The same reasoning holds for the second object O2, so in [H, H-T2], there is no object O2 after D2, and in [H-T2, H-2T2], there are two O2s after D2+T2. And now accounting for all "stacks" up to "infinity", we have that for any natural number n: [H-2nT1, H-(2n+1)T1] looses O1 after D1, [H-2nT2, H-(2n+1)T2] looses O2 after D2, [H-(2n+1)T1, H-(2n+2)T1] duplicates O1 after D1+T1, [H-(2n+1)T2, H-(2n+2)T2] duplicates O2 after D2+T2. Follow me? Just picture a hypertime interval as a piece of duct tape of a given width. For the first object O1, you would cover, say, a blank surface, with parallel, non-overlapping strips of fixed-width duct tape, and that of course with strips of alternating colors. Either color would mean a certain reality for the existence (or not) of O1 after D1. Now, for the second object O2, just recover the previous duct tape, this time with TRANSPARENT duct tape of another width (and, still, alternating colors, but different colors). Now, think of the combinations of colors that you could end with. Trying to figure out whether there is a pattern that repeats itself over hypertime, I came up with the idea that if T1 is an integer and T2 an irrational number, then there could (?) be none. Of course, given the physical agrument that every time interval should be a multiple of the Planck time TP, patterns arise. The length of the pattern is given by TP*LCM(p, q), where T1=p*TP and T2=q*TP, if I remember my math correctly. So, well, yeah, I guess reality stacks repeat themselves in hypertime. But most importantly, there are only four possible realities in a given, isolated hypertimeline, when 2 hypertime jumps have been allowed in the entire history of the universe. - O1 vanished and O2 present twice - O2 vanished and O1 present twice - O1 vanished and O2 vanished - O1 present twice and O2 present twice Examining what happens with more than two time jumps is left to the reader. Hint: the number of distinct realities should be something like 2^n for n jumps. Assuming, of course, that complex interactions between objects do not end up in another messy time jump Tn+1. > Backwards, accounting for what could happen in alternating realities (barely discussed) Because, well, you could begin to knock at the doors of insanity by considering that some time travel T3 is triggered by conditional presence of results of previous time travels. Like, if O2 from hypertimeline H2 is present twice and O1 from hypertimeline H1 has just disappeared, O2 could invent a device that would make another jump. With the "first" hypertimeline untouched. > Forwards, linear time (cleverly dismissed) Jumping an object O by an offset T forward through hypertime seems inconsistent: it affects all forward hypertimelines recursively, until the edge of the very "first" hypertimeline (allowing backwards jumps do not require any assumption concerning the "beginning of the story"). In other words, if you want to allow forward hypertime jumping, you'll need to make regular time circular. > Forwards, circular time (drop table brain) Now it gets interesting! Seems that the "duct tape strips" explanation a few paragraphs before could hold still. Again, if any of the time jumps is not a rational function of any combination of other jumps, then no pattern would form and the hypertime would be an imprevisible multicolor cylinder. Like... Hum... A nyan cat trail? Yes. That's exactly what I meant.

2017-07-30 01:41:50 by siquod.org:

The way you describe it, with the alternating 10-year stacks, seems to break hypertime translational symmetry. This is not that problematic in the case of a single hypertime travel event per timeline (we can assume the hypertime coordinate to be a torsor), but what if we add the second traveler to the scenario? For simplicity let's assume he travels back by an amount of hypertime that evenly divides the first traveler's interval (like, one year), so the period of the pattern of timelines does not get any longer (or disappears completely). Let's also assume that both travelers prevent only their own traveling decision and do not influence each other. Then there's still the question of what the relative phase is between the repeating alternating 10-year stacks of the first traveler and the repeating alternating 1-year stacks of the second traveler. Like, are the boundaries of the timeline stacks of the first traveler always where the second one has its boundaries, or are they one month later in hypertime, or maybe one day, or what? It's completely undetermined. Does spontaneous symmetry breaking occur to resolve this? Would the phase difference even be observable, let's say by a third traveler? I guess so, if the third one makes many short jumps in succession and records how often each of the other travelers exists in each visited timeline.

2018-01-30 12:13:24 by skztr:

It's been over 6 years since this was posted and I think I finally understand this one.

2018-11-26 06:06:48 by BT:

I thought of a very similar idea a while back, with a "stack" of time slices flowing into the next. I think my idea is rather different from yours in that the universes aren't connected as tightly. I wrote: "Time is like a flowing river, where we are the water molecules and the future is down river. The water upriver from you will almost certainly take the same path as you have taken. The water upriver is another almost identical reality. You can go "back in time" but it is really traveling to another reality that hasn't existed as long. Traveling "back in time" and changing things there will not affect reality in your present. " "A time machine consists of a magnetically interacting object pushed on all sides with a very strong magnetic force. In order to move in time, a plan must be set that is followed by your reality and the other nearby realities, which is very likely to happen. * To move the magnetically reactant object backward in time, you shove an object quickly into the machine, turn on the magnets. Moving the object to past realities this way can only feasibly get you a few seconds in the past at most, at very high magnetic field strength. * Moving forward in time is much harder. You could go just a tad forward in time by turning on the magnets without the object in range, then turning the magnets off and quickly putting the object in range. The object will react with past realities in order to push it forward. But since this reality and nearby realities have already shut off their magnets, you can't get very far like this. You would be lucky to get a few nanoseconds ahead. * Moving forward is really only feasible with the cooperation of past realities. Using the few seconds of past travel is plenty to coordinate with nearby realities to travel farther in both directions. Sending a message to a nearby past reality to turn the magnetic field at offset times can allow a wave of magnetic field to travel in the time direction, similar to how a rail gun or particle accelerator works. To travel forward in time, pastward realities turn on the magnets successively earlier than the futureward realities, creating a magnetic field that propagates forward in time. Similarly, to travel backward in time, pastward realities turn on the magnetic field successively later. " "Realities should be able to affect each other too. In realities who's neighbors have significantly different force fields (gravity, magnetism, etc), things might seem really weird in some cases. If neighboring realities have planets with significantly offset orbits, you might see strange precessions. But most often, realities reinforce each other and are similar for long stretches of realities. "

2019-05-08 05:03:14 by Jloc:

I understand this. I think. </br>But it's still terrifying to think of the consequences </br>of smaller jumps overlapping with larger jumps.

2019-05-08 05:04:48 by Jloc:

Of course I screwed up the line breaks. <br/>Great.

2019-05-08 05:06:30 by an idiot apparently:

Of course I entirely misunderstood what that meant.

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