An antimeme is an idea with self-censoring properties; an idea which, by its intrinsic nature, discourages or prevents people from spreading it.
Antimemes are real. Think of any piece of information which you wouldn't share with anybody, like passwords, taboos and dirty secrets. Or any piece of information which would be difficult to share even if you tried: complex equations, very boring passages of text, large blocks of random numbers, and dreams...
But anomalous antimemes are another matter entirely. How do you contain something you can't record or remember? How do you fight a war against an enemy with effortless, perfect camouflage, when you can never even know that you're at war?
Welcome to the Antimemetics Division.
No, this is not your first day.
You can buy There Is No Antimemetics Division in the following formats:
There Is No Antimemetics Division was originally created for the SCP Foundation wiki. Read it in its original format here:
That hub page also has links to background material created by me, stories by other authors set in the same continuity, and much, much further reading.
I've been writing for the SCP Foundation wiki on-and-off for the past several years. Check my author page for more Foundation work by me.
Here is some bonus material which for various reasons never made it into the actual Antimemetics Division stories or onto the wiki.
Marion Wheeler meets Jesse Faden from the game Control, and they join forces against a devastating combination of anomalies from both their realities. Wall-to-wall action.